Interdimensional Managers (
interdimanagers) wrote in
interstellar4042015-09-13 03:08 am
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TEST DRIVE MEME: THE SELF TITLED ALBUM
☆WELCOME TO INTERSTELLARAnd welcome to our first TDM! We've got two types of prompts to use this time around: the first takes place while your character is in the process of being captured, and the second is during their first brainwashed rockstar tour. The former is designed to be considered 100% game canon if you make it in officially, while the later is more speculative and will only work if you get lucky during label and band selection.☆THE TALENT SEARCHThese prompts are design to be kept as game canon after acceptance, and can be used as the official story of how your character was captured. Importantly, the kidnappers entering your timeline causes massive time distortions, which means that the outcome of this scenario will stagger and replay itself multiple times before settling on an outcome. This means that after the fact, you character may remember being captured multiple ways, or going in more than one direction, before the timeline settled on a final path. Or at least, they'll remember this until their memories are wiped shortly afterwards, but that's okay! That's what memory regains are for. Read this page for more specifics on this situation. Any powers the characters have will be weakened and prone to malfunction to the point of uselessness.
►A1) THE SEARCH: It always starts out this way, doesn't it? At some point in your life, you were just doing your thing, wherever you call home. Then, all at once, it's like you've been torn from your dimension by the roots. Time and space displace, and it's like you've been shifted one layer of reality to the left - like some kind of subspace where you can see your reality through it, like a rainbow surrealist image of your home. Even if you can see this ghost image of where you were, you can't interact with it meaningfully. Any friends or family are somewhere else. As you begin to wander, without any other options, you'll find that the scenery gradually shifts to ghost images of other places, other worlds. If you wander long enough, you'll even find other people, lost just like you are. But you probably won't have much time - you've been brought here for a reason, after all.
►A2) THE HUNT: It could happen almost immediately, or it could happen hours later - but, at some point, your dimensional kidnappers start to do their sweep. Space Men in black body suits and gas masks pursue you on foot and in small spaceships, trying to sweep you and the other displaced up like fish in a net. Their guns contain a weird pink gas that will knock out most with only a single breath - and for those more enduring, they have the heavy artillery, like electrical nets and guns. The fallen will be sealed up into stasis pods for transport and loaded onto the ships, which seem like the only way to get out of this place by choice. This is where it ends, but are you going to put up a fight?☆THE MAGIC TOUR BUSBy default, these prompt aren't considered canon, but if after you are accepted and sorted they can be tweaked into working for you, it'll be totally okay to keep them as a part of your rockstar's personal history. They take place after being kidnapped and brainwashed, on your character's first tour under their new label. As it turns out, it seems like brainwashing aliens isn't the only thing the abductees have to worry about.
►B1) PLAY IT STRAIGHT: It's just another day on the tour bus, in between long stretches of highway. How do you fill your time? Do you practice your instrument, or do you take full advantage of the open bar? Do you sulk and try go to bed early? Do you yell at your bandmates for ruining the toilet? Do you troll people on Twitter? Tours being what they are, everyone is probably at least a little bit tired or cranky. Just don't do anything that will get the Manager on your ass, because that's always more trouble than it's worth.
►B2) THAT'S NORMAL: The Managers aren't here, as far as you can tell, leaving you in a moment of relative relaxation. Something about those guys just make you uneasy, and they're always shoving you around and making you do things you don't really want to. However, these moments of peace don't last long, because it stars to become increasingly apparent that your tour bus might be...haunted? Whether its the bus turning on without a driver and without a key, wine glasses falling off tables, or guitar static sounding like frantic whispering, things are starting to get weird. Yet, at the same time, something in your subconscious is strongly suggesting that you should ignore it, and that everything is normal and fine...
►B3) THEN WHO WAS GUITAR?: These weird experiences eventually culminate in a kind of phantom music bleeding in from the air around you. The source is impossible to discern but it's somehow...familiar? Like something that played at an important moment in your life, even if the event itself just won't come to mind. What's weirder, is that everyone seems to hear something different. It gets to you in a way that your programming doesn't like - but how do you react? Reluctantly take it in, or throw a fit until it stops?☆HELPFUL INFO► Follow the mod plurk for updates:interstellar5555
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► Reserves close on SEPTEMBER 25th at 12:01AM EDT
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[She goes to grab the boy, to run from the men, the gas.]
I just know what they want. Us!
[And she's going to get Steven out. Stuff her Future Vision - there had to be a way to get Steven out!]
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But if Garnet doesn't recognize them, they really can't be gems, can they? They don't look anything like gems, and he's never seen gems use tactics like this. Gems don't even breathe - why would they bring gas to fight Garnet?
She scoops him up effortlessly, even as he feels like he should resist. He can't defend her like this, but boy, he's feeling really off his game. He speaks hurriedly but weakly:]
We gotta get away, Garnet...they...I think they took Dad...
[Just then they launch another electrical net at the two of them, and Steven can't get it together enough to block it this time.]
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Steven is tossed into the air, allowing the boy to avoid the net. Garnet, however, is not so lucky. And she lets out a shout of pain as the net touches her. Electricity had never hurt her before, not like this. Still, she fights a losing battle, shaking violently as she tries to rip the net open.]
HH-RR-RR-RR-GH! Leave...Steven...alone!
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Garnet!
[A pair of the strangers surrounding them grab him, hauling him up by the arms and scruff. They are going to gas him and there’s nothing he can do to stop it. Holding his breath will only prolong the inevitable. He kicks his legs and struggles, but he’s already feeling so sleepy...it isn’t long until he gives up and calls out in distress.]
Garnet! Garnet!
[They spray the gas around him, and he chokes on it, coughing and then gradually going limp. A few of the soldiers start closing in on Garnet with electric rods in an exhaustive effort to actually put the gem down.
Meanwhile, the ones behind them are already loading Steven into a fresh stasis pod, laying him on the bed and sealing him beneath the glass-like barrier for transport. Seeing Garnet like that is the last thing he would remember.]
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[Just like in her visions. Just like every possibility. Failure was the only option. Yet even then she struggles, tries to get to him--and then the rods hit her. That, combined with the net, bring her down.
She's stronger than this. She has to be. Yet here she is, feeling herself slipping, trying to crawl to the pod and rip it apart, only to feel her hands being grabbed, and smokey gas floating through her nostrils and mouth, electric current flowing through her body. The pod carrying Steven is the last sight she sees as she slips into the darkness she fears - for she knows what it means.
Its the end. Her vision - future and present - shows her nothing more but black.]