interdimanagers: (Default)
Interdimensional Managers ([personal profile] interdimanagers) wrote in [community profile] interstellar4042016-02-22 01:12 pm
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Welcome to Interstellar's second RESCUER TDM! A part of the Interstellar plot that first opened a couple months ago, this TDM cover the second round of recruitment for those approached by the lone space pilot Shep to join him on a mission to the planet Terra to rescue those held captive by Pride Records and Virgo Entertainment. Rescuers will not suffer any memory loss and will enter the game as they are, in contrast to the memory loss/force humanization of the musician half. Powers will be nerfed to a certain degree upon entering the game fully, but during recruitment they will remain at full power.

These prompts are designed to be game canon, for both rescuers and musicians both new and already in game. For those in game, they will start occurring around New Years in the form of dreams. The dreams will be very clear while happening, but after waking, they will swiftly fade away into something barely remembered. For rescuers, these dreams will occur very shortly before they are approached by Shep or other already recruited rebels to join the rescue squad and go save the people being held captive in Vista City. Rescuers will remember these dreams as clearly as something that actually happened in real life.

Both of these prompts take place in the dreamscape, ostensibly, and the surrounding will appear as whatever fits those taking part in a scene. It can shift and change as a thread goes along, as well, and may resemble things from a captive's home, the game setting, or anything else appropriate. Rescuers that are already in game can also end up in this dreamscape, and can run into both new musicians and new rescue team recruits.

A1) FOR THE CAPTURED: The kidnapped musicians of Vista City will dream of being themselves - in a way more true than they have been for months now. They'll dream of themselves as they're meant to be, in physical form and manner of dress, and their personality will align more easily with their true nature, even as the confusing influences of their programming nag at their mind. It could alarm them, or it could feel somehow natural. Either way, their memories will still be gone, except for what they've recovered - but they feel somehow much closer to reach, like they may break through if only given the chance to dig just about deeper. They may dream of home, they may dream of Vista, but either way...when the morning comes, their memories of this experience will be all but wiped away. Including the memories of the strangers that promised that they would find them and take them home.

A2) FOR THE RESCUERS: The dream is the first sign of something being wrong. You'll find yourself somewhere else - either a scene from your home, or someone else's, or an alien world you've never seen. In this dream, you'll find a person. Perhaps it's someone you recognize, someone you love dearly, but that doesn't remember you. Maybe it's a stranger, lost, confused, and desperate for help. Either way, you find yourself reaching out to them - but outside of this dream, you are helpless to save them. The dream will fade but stay with you in your memory, and may be a key component in you choosing to believe and join the other rescuers when they come to your door. Something has been taken, and you will take it back.

These prompts are design to be kept as game canon after acceptance, and can be used as the official story of how your character entered the game. Importantly, the technology used to enter your timeline causes massive time distortions, which means that the outcome of this scenario will stagger and replay itself multiple times before settling on an outcome. This means that after the fact, you character may remember being encountered multiple ways, or going in more than one direction, before the timeline settled on a final path.

B1) JUST SAY YES: Soon after these dreams, rescuers will find themselves in a strange situation. Time will abruptly stop for every part of the world except for them, and fade into a ghostly vision of its former self - just in time for them to be approached by some mysterious strangers. Whether your rescuer chooses to run, fight, or talk, eventually they'll be told the truth - people of the multiverse have been captured and taken to a universe far away to be harvested for their the form of forcing them to becoming rock stars. You heard it here first, folks.

The people recruiting you will mostly be other player rescuers that have already been recruited (regardless of whether or not that's been threaded out - you can assume your guy got recruited by someone if you want to recruit OTHER people.) The pilot and owner of the space ship doing this appears to be a blue man named Shep. He's the guy that's apparently in charge of this whole thing, but he's so busy with the dimension hopping that he's kind of hard to find and talk to. He presumably recruited some of the first members personally, but things have been sort of getting more complicated since then.

B2) INTERSTELLAR DISCO: After you've agreed to come for whatever reason - to save you lover, friend, some guy, whatever - you're be taken upon the guitar shaped spaceship to wait out the tide of the temporal distortions picking you up has caused. It's a long journey back to Vista City, and you've got plenty of new comrades to get to know. This mission could take a while, so you better get comfy. You're in for the long haul now.

NOTE: If you want to see the interior of the spaceship (or if you want to see Shep dance) watch the music video posted up top. It's going to be a fair bit bigger in Interstellar to accommodate the big crew, but the essence is there.

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Check out the game NAVIGATION
Check out the MUSICIAN TDM
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Reserves open on February 27th at 12:01AM EDT
Applications open on March 4th at 12:01AM EDT
woomy: icon of Agent 3 charging ahead (The agentsea is ready to rock)


[personal profile] woomy 2016-03-09 03:53 am (UTC)(link)
But what if they come to your world and take someone you care about? Isn't that reason enough?

[ Agent 3 isn't going to force anyone to join their rescue mission, but she doesn't see how it could be completely void of interest for him. ]
ninjou: (Default)

[personal profile] ninjou 2016-03-09 03:55 am (UTC)(link)
See, that's the thing! I don't think they did. And if they took anyone I don't care about, then it's only a little more interesting. I think I'm just along for the ride. It seemed fishy.

[Yep. That's it. He was basically avoiding responsibilities and dealing with the oncoming gang war. It's actually that simple. A little lark, if you want... But he also has his suspicions on motives and modes for this. He'll investigate and see.]
woomy: icon of a confused Agent 3 (Are you squidding me?)

[personal profile] woomy 2016-03-09 04:01 am (UTC)(link)
I'm a squid, not a fish.

[ Yes, that's an important part of the conversation and needed clarification... ]

And not yet and going to are two different things! No one has been taken from my world yet, but I know the bad guys wouldn't hesitate to if they knew about them. And it'd be bad news.

[ She has a number of musicians in her world, and two sing a song that resonates with Inklings. Inkopolis wouldn't be the same! ]
ninjou: (Default)

[personal profile] ninjou 2016-03-09 04:06 am (UTC)(link)
[Pardon him! He makes a little apologetic gesture! And not a dismissive one--it's almost convincing.]

A pre-emptive measure. There's nothing wrong with that at all, if you look at it that way. Omnipotent musical overlords sounds bad in any place. Not that I know too many who are going to be of interest unless they want... [Oh, he just stops. And chuckles. Makes an oh, you sort of face, and shrugs.]
woomy: icon of a side glancing Agent 3 (Don't be shellfish)

[personal profile] woomy 2016-03-09 04:11 am (UTC)(link)
Yeah! A pre-emptive measure! That's what it is for me. The CEOs want to become godlike or something really really powerful with all the musical energy they're collecting.

[ But she doesn't know what Dazai is talking about when he trails off. Is there not a lot of music in his world? That would be sad. ]

... Also, it's pretty neat to see the past. I'm learning a lot about humans.
ninjou: (Default)

[personal profile] ninjou 2016-03-09 04:15 am (UTC)(link)
I'm still reeling a little at the "power of music" part, but the truth can be stranger than fiction, can't it? Basically, we have to fight the good fight, Or Else.

[And no, there are just a lot of interesting people in his place of employment. Knowing that group, someone's got a koto stashed in the closet or a guitar under the desk or something.]

Just to double check: You're not human? At all?
woomy: icon of a squid (Inkredibly cute squid here)

[personal profile] woomy 2016-03-09 04:21 am (UTC)(link)
[ Seeing is believing, so Agent 3 does something that humans can't normally do.

She changes into a bright green squid that shimmers like ink. Which, coincidentally is exactly what she is made of.

Nope. I'm an Inkling.
ninjou: (pic#10080506)

[personal profile] ninjou 2016-03-09 04:24 am (UTC)(link)
[W H A T]

Is everyone here good at puns? You're a squid, but you may also be a figment of someone's imagination.
woomy: icon of a shocked Agent 3 (That's abalone!)

[personal profile] woomy 2016-03-09 04:30 am (UTC)(link)
[ There are so many ocean and sea puns in her world, it's inkredibly crazy. ]

Huh? I'm real. I'm just from the future.
ninjou: (Default)

[personal profile] ninjou 2016-03-09 08:23 pm (UTC)(link)
The future is made of squid people?

[W H A T]

I can sea your point, but it's important to hold something in reserve, lest someone actually think you fishy after all.
woomy: icon of a happy Agent 3 (Inkin' awesome!)

[personal profile] woomy 2016-03-10 05:13 am (UTC)(link)
[ Agent 3 laughs, and her voice is still a little bubbly and aquatic despite learning English. ]

Well, the humans went extinct because they melted the ice caps, so the world you know sunk. If you catch my drift.