interdimanagers: (Default)
Interdimensional Managers ([personal profile] interdimanagers) wrote in [community profile] interstellar4042016-02-22 01:12 pm
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Welcome to Interstellar's second RESCUER TDM! A part of the Interstellar plot that first opened a couple months ago, this TDM cover the second round of recruitment for those approached by the lone space pilot Shep to join him on a mission to the planet Terra to rescue those held captive by Pride Records and Virgo Entertainment. Rescuers will not suffer any memory loss and will enter the game as they are, in contrast to the memory loss/force humanization of the musician half. Powers will be nerfed to a certain degree upon entering the game fully, but during recruitment they will remain at full power.

These prompts are designed to be game canon, for both rescuers and musicians both new and already in game. For those in game, they will start occurring around New Years in the form of dreams. The dreams will be very clear while happening, but after waking, they will swiftly fade away into something barely remembered. For rescuers, these dreams will occur very shortly before they are approached by Shep or other already recruited rebels to join the rescue squad and go save the people being held captive in Vista City. Rescuers will remember these dreams as clearly as something that actually happened in real life.

Both of these prompts take place in the dreamscape, ostensibly, and the surrounding will appear as whatever fits those taking part in a scene. It can shift and change as a thread goes along, as well, and may resemble things from a captive's home, the game setting, or anything else appropriate. Rescuers that are already in game can also end up in this dreamscape, and can run into both new musicians and new rescue team recruits.

A1) FOR THE CAPTURED: The kidnapped musicians of Vista City will dream of being themselves - in a way more true than they have been for months now. They'll dream of themselves as they're meant to be, in physical form and manner of dress, and their personality will align more easily with their true nature, even as the confusing influences of their programming nag at their mind. It could alarm them, or it could feel somehow natural. Either way, their memories will still be gone, except for what they've recovered - but they feel somehow much closer to reach, like they may break through if only given the chance to dig just about deeper. They may dream of home, they may dream of Vista, but either way...when the morning comes, their memories of this experience will be all but wiped away. Including the memories of the strangers that promised that they would find them and take them home.

A2) FOR THE RESCUERS: The dream is the first sign of something being wrong. You'll find yourself somewhere else - either a scene from your home, or someone else's, or an alien world you've never seen. In this dream, you'll find a person. Perhaps it's someone you recognize, someone you love dearly, but that doesn't remember you. Maybe it's a stranger, lost, confused, and desperate for help. Either way, you find yourself reaching out to them - but outside of this dream, you are helpless to save them. The dream will fade but stay with you in your memory, and may be a key component in you choosing to believe and join the other rescuers when they come to your door. Something has been taken, and you will take it back.

These prompts are design to be kept as game canon after acceptance, and can be used as the official story of how your character entered the game. Importantly, the technology used to enter your timeline causes massive time distortions, which means that the outcome of this scenario will stagger and replay itself multiple times before settling on an outcome. This means that after the fact, you character may remember being encountered multiple ways, or going in more than one direction, before the timeline settled on a final path.

B1) JUST SAY YES: Soon after these dreams, rescuers will find themselves in a strange situation. Time will abruptly stop for every part of the world except for them, and fade into a ghostly vision of its former self - just in time for them to be approached by some mysterious strangers. Whether your rescuer chooses to run, fight, or talk, eventually they'll be told the truth - people of the multiverse have been captured and taken to a universe far away to be harvested for their the form of forcing them to becoming rock stars. You heard it here first, folks.

The people recruiting you will mostly be other player rescuers that have already been recruited (regardless of whether or not that's been threaded out - you can assume your guy got recruited by someone if you want to recruit OTHER people.) The pilot and owner of the space ship doing this appears to be a blue man named Shep. He's the guy that's apparently in charge of this whole thing, but he's so busy with the dimension hopping that he's kind of hard to find and talk to. He presumably recruited some of the first members personally, but things have been sort of getting more complicated since then.

B2) INTERSTELLAR DISCO: After you've agreed to come for whatever reason - to save you lover, friend, some guy, whatever - you're be taken upon the guitar shaped spaceship to wait out the tide of the temporal distortions picking you up has caused. It's a long journey back to Vista City, and you've got plenty of new comrades to get to know. This mission could take a while, so you better get comfy. You're in for the long haul now.

NOTE: If you want to see the interior of the spaceship (or if you want to see Shep dance) watch the music video posted up top. It's going to be a fair bit bigger in Interstellar to accommodate the big crew, but the essence is there.

Follow the mod plurk for updates: [ profile] interstellar5555
Check out the game NAVIGATION
Check out the MUSICIAN TDM
Ask the mods some QUESTIONS
Reserves open on February 27th at 12:01AM EDT
Applications open on March 4th at 12:01AM EDT
woomy: icon of a squid (Inkredibly cute squid here)


[personal profile] woomy 2016-02-24 06:13 am (UTC)(link)
[ As if on cue, a squid flies through the air with a jet stream of ink flying behind her. She lands near the couch with a wet plop noise. ]

Wow. It's been a while since I could do that.

[ How's that for interesting? ]
lateforkindergarten: (oh yeah?)

[personal profile] lateforkindergarten 2016-02-24 09:43 am (UTC)(link)
[ Amethyst rolls over on her stomach and lifts her head. She offers the squid a smile. ]

Heeeey. Where'd you come from Inky? Wait don't tell me! Any minute now this place is gonna flood with water, right?
woomy: icon of a surprised Agent 3 (Holy shrimp!)

[personal profile] woomy 2016-02-24 11:51 pm (UTC)(link)
[ Agent 3 changes back into her kid form and looks mortified by the idea. ]

I hope not! That'll dissolve me for sure!
lateforkindergarten: (yeah?)

[personal profile] lateforkindergarten 2016-02-25 02:00 am (UTC)(link)
[ Amethyst doesn't think twice about the transformation. ]

What? I thought squids, you know, lived in the ocean.
woomy: icon of a confused Agent 3 (Are you squidding me?)

[personal profile] woomy 2016-02-25 04:11 am (UTC)(link)
Our ancestors did, but Inklings live in buildings on land and stuff.

[ They stopped living in the water once they were able to go on land because the humans went extinct. ]
lateforkindergarten: (yum)

[personal profile] lateforkindergarten 2016-02-26 03:44 am (UTC)(link)
You DO look kinda like a Gem or a human this way. Can you still cling to stuff using tentacles?

[ Amethyst stands on the couch and transforms into something almost-squid-kid but she has multiple tentacles attached to her head which she then uses to "walk" upside down along the raised back of the couch. ]

Look at me! I am THE BEST at headstands now. I can headwalk!
woomy: icon of a smiling Agent 3 (Just keeping swimming)

[personal profile] woomy 2016-02-26 07:32 am (UTC)(link)
No... but I can swim up walls. I'd show you if there were walls here.

[ Big empty space kind of makes it hard to show, but maybe she can show off some cool horizontal swimming and jumping skills. ]

But that's really fresh! Do you do that all the time?
lateforkindergarten: (oh yeah?)

[personal profile] lateforkindergarten 2016-03-04 09:37 am (UTC)(link)
Walk on my head? Nah! I like to change shape though. Keeps things interesting!

[ She starts to 'headdance' on those tentacles. ]

So who are you Squid Kid? I'm Amethyst.
woomy: icon of a smiling Agent 3 (I just can't kelp myself)

[personal profile] woomy 2016-03-05 07:01 am (UTC)(link)
[ She continues to watch amazed. ]

You can call me Agent 3. That's what most people from all this know me as.