interdimanagers: (Default)
Interdimensional Managers ([personal profile] interdimanagers) wrote in [community profile] interstellar4042015-12-28 07:52 pm
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Welcome to Interstellar's first ever RESCUER TDM! A part of the Interstellar plot that has just opened up, this covers the entrance of those recruited by the lone space pilot Shep to join him on a mission to the planet Terra to rescue those held captive by Pride Records and Virgo Entertainment. Rescuers will not suffer any memory loss and will enter the game as they are, in contrast to the memory loss/force humanization of the musician half. Powers will be nerfed to a certain degree upon entering the game fully, but during recruitment they will remain at full power.

These prompts are designed to be game canon, for both rescuers and musicians both new and already in game. For those in game, they will start occurring around New Years in the form of dreams. The dreams will be very clear while happening, but after waking, they will swiftly fade away into something barely remembered. For rescuers, these dreams will occur very shortly before they are approached by Shep or other already recruited rebels to join the rescue squad and go save the people being held captive in Vista City. Rescuers will remember these dreams as clearly as something that actually happened in real life.

Both of these prompts take place in the dreamscape, ostensibly, and the surrounding will appear as whatever fits those taking part in a scene. It can shift and change as a thread goes along, as well, and may resemble things from a captive's home, the game setting, or anything else appropriate.

A1) FOR THE CAPTURED: The kidnapped musicians of Vista City will dream of being themselves - in a way more true than they have been for months now. They'll dream of themselves as they're meant to be, in physical form and manner of dress, and their personality will align more easily with their true nature, even as the confusing influences of their programming nag at their mind. It could alarm them, or it could feel somehow natural. Either way, their memories will still be gone, except for what they've recovered - but they feel somehow much closer to reach, like they may break through if only given the chance to dig just about deeper. They may dream of home, they may dream of Vista, but either way...when the morning comes, their memories of this experience will be all but wiped away. Including the memories of the strangers that promised that they would find them and take them home.

A2) FOR THE RESCUERS: The dream is the first sign of something being wrong. You'll find yourself somewhere else - either a scene from your home, or someone else's, or an alien world you've never seen. In this dream, you'll find a person. Perhaps it's someone you recognize, someone you love dearly, but that doesn't remember you. Maybe it's a stranger, lost, confused, and desperate for help. Either way, you find yourself reaching out to them - but outside of this dream, you are helpless to save them. The dream will fade but stay with you in your memory, and may be a key component in you choosing to believe and join the other rescuers when they come to your door. Something has been taken, and you will take it back.

These prompts are design to be kept as game canon after acceptance, and can be used as the official story of how your character entered the game. Importantly, the technology used to enter your timeline causes massive time distortions, which means that the outcome of this scenario will stagger and replay itself multiple times before settling on an outcome. This means that after the fact, you character may remember being encountered multiple ways, or going in more than one direction, before the timeline settled on a final path.

B1) JUST SAY YES: Soon after these dreams, rescuers will find themselves in a strange situation. Time will abruptly stop for every part of the world except for them, and fade into a ghostly vision of its former self - just in time for them to be approached by some mysterious strangers. Whether your rescuer chooses to run, fight, or talk, eventually they'll be told the truth - people of the multiverse have been captured and taken to a universe far away to be harvested for their the form of forcing them to becoming rock stars. You heard it here first, folks.

The people recruiting you will mostly be other player rescuers that have already been recruited (regardless of whether or not that's been threaded out - you can assume your guy got recruited by someone if you want to recruit OTHER people.) The pilot and owner of the space ship doing this appears to be a blue man named Shep. He's the guy that's apparently in charge of this whole thing, but he's so busy with the dimension hopping that he's kind of hard to find and talk to. He presumably recruited some of the first members personally, but things have been sort of getting more complicated since then.

B2) INTERSTELLAR DISCO: After you've agreed to come for whatever reason - to save you lover, friend, some guy, whatever - you're be taken upon the guitar shaped spaceship to wait out the tide of the temporal distortions picking you up has caused. It's a long journey back to Vista City, and you've got plenty of new comrades to get to know. This mission could take a while, so you better get comfy. You're in for the long haul now.

NOTE: If you want to see the interior of the spaceship (or if you want to see Shep dance) watch the music video posted up top. It's going to be a fair bit bigger in Interstellar to accommodate the big crew, but the essence is there.

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Check out the game NAVIGATION
Check out the MUSICIAN TDM
Reserves open on January 2nd at 12:01AM EDT
Applications open on January 11th at 12:01AM EDT
woomy: icon of Agent 3 charging ahead (Any fin is possible)

B1 - since I haven't played out a recruitment yet

[personal profile] woomy 2016-01-03 07:27 am (UTC)(link)
To Agent 3, they're in Kelp Dome, a place she calls her home turf since she grew up visiting the dome with her parents and watching the plants grow. She met her squid squad there too, and it's still one of her favorite places to fight in Turf Wars.

It may not help Riku that this 14 year old girl is a number of inches shorter than Riku, has tentacle hair, and is looking at him like he's a dinosaur that just came to life. Still, she listens carefully, taking in every word as she sits on one of the grated railings. It sounds so crazy and awful, but sadly, it also sounds a little familiar too.

The way she got recruited by Cap'n Cuttlefish to rescue the Great Zapfish was being silent and too stunned to say otherwise. Not that she regrets getting involved, but at the time, it had seemed unbelievable that she'd be saving Inkopolis just because an old Inkling liked the look in her eyes. So... she's actually not that hard to recruit to put her life on the line.

However, this time, she wants to speak up."Agent 3, reporting for duty. I haven't heard of any kidnappings, but I'll lend a tentacle or two or ten." She jumps off the railing and lands near Riku. "But how are we supposed to get to them from here? You don't look like you could squid jump. You'd break your bones."
rising_wing: (friends)

[personal profile] rising_wing 2016-01-03 01:47 pm (UTC)(link)
Riku smiled at the girl. Not at all put off by how non-human she was. He was friends with a mouse king who had a dog for his captain of the guard and a duck for his court magician. Squids were a little different, but they seemed friendly. "I don't know about that, I'm pretty good at jumping." He had the ability of double flight, which let him jump a second time while in midair. Not as useful as Sora's ability to fly, but useful all the same.

"We're taking a gummi ship," he said, then sighed. "I mean space ship, but it's really the same thing."

He looked her over. "Agent 3, huh?" he put out his hand. "Glad to have you aboard."
woomy: icon of a confused Agent 3 (Are you squidding me?)

[personal profile] woomy 2016-01-04 01:49 am (UTC)(link)
On her side, she knows various sea creatures who may have a humanoid form, but the only non-sea creature Agent 3 has that can talk is Judd the Cat. (Other animals like birds and insects do exist, but they are just that.)

"And you don't break your bones when landing? Dude, you must have totally hard bones. Maybe that's why they've stuck around." Agent 3 is referring to the fossil remains of humans that inklings have dug up. She only really knows about humans from history. "And you have space ships too... Okay, scientists are totally wrong about you." She nods to herself.
rising_wing: (calm smile)

[personal profile] rising_wing 2016-01-04 04:41 am (UTC)(link)
Well, this a little awkward. Riku looks down at his left forearm, where Roxas had broken it once. He had to have it reset when he had gotten home.

"I guess so," he said. "I've never thought about it. I think Magic plays a part."

He scratched his chin. "Um... actually, the space ship we have is owned by an alien. Most humans don't have access to space ships. Some do though." Like the residents of Radiant Garden, and even then only Cid is capable of piloting them. But there are other ways of traveling between the worlds.
woomy: icon of a smiling Agent 3 (Just keeping swimming)

[personal profile] woomy 2016-01-06 04:30 am (UTC)(link)
"For the most part, Inklings don't either. We've sent stuff into space, but I think the Octarians might have more access."

She shrugs. If Master Riku is recruiting, then he obviously has a way to get them to where they need to be. It'd be just plain abalone to not. "So do we have a plan, or is it hopping from spot to spot saving people?"
rising_wing: (Default)

[personal profile] rising_wing 2016-01-07 12:54 am (UTC)(link)
"Well, once we get enough people we go to the world where our friends are and face off against those who took them; Blanche and Santiago. We're playing it by ear at the moment."

He dearly wanted to go up to whichever of the aliens had Sora and smash their face in with his Keyblade while demanding they hand Sora over, but he figured that wouldn't go down to well.
woomy: icon of Agent 3 from behind (New squid on the block)

[personal profile] woomy 2016-01-08 05:43 am (UTC)(link)
"I guess it'd be pretty dangerous to go alone, so we need to take as many people as we can and over power them with numbers." Like when her squad uses a Bomb Rush Rush. It's hard to stay calm and collected when dozens upon dozens of bombs are heading at you.

"... Although, that doesn't always work." Popularity can ruin a Splatfest if the gap is too large. The salt is real.