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Interdimensional Managers ([personal profile] interdimanagers) wrote in [community profile] interstellar4042015-12-28 07:52 pm
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Welcome to Interstellar's first ever RESCUER TDM! A part of the Interstellar plot that has just opened up, this covers the entrance of those recruited by the lone space pilot Shep to join him on a mission to the planet Terra to rescue those held captive by Pride Records and Virgo Entertainment. Rescuers will not suffer any memory loss and will enter the game as they are, in contrast to the memory loss/force humanization of the musician half. Powers will be nerfed to a certain degree upon entering the game fully, but during recruitment they will remain at full power.

These prompts are designed to be game canon, for both rescuers and musicians both new and already in game. For those in game, they will start occurring around New Years in the form of dreams. The dreams will be very clear while happening, but after waking, they will swiftly fade away into something barely remembered. For rescuers, these dreams will occur very shortly before they are approached by Shep or other already recruited rebels to join the rescue squad and go save the people being held captive in Vista City. Rescuers will remember these dreams as clearly as something that actually happened in real life.

Both of these prompts take place in the dreamscape, ostensibly, and the surrounding will appear as whatever fits those taking part in a scene. It can shift and change as a thread goes along, as well, and may resemble things from a captive's home, the game setting, or anything else appropriate.

A1) FOR THE CAPTURED: The kidnapped musicians of Vista City will dream of being themselves - in a way more true than they have been for months now. They'll dream of themselves as they're meant to be, in physical form and manner of dress, and their personality will align more easily with their true nature, even as the confusing influences of their programming nag at their mind. It could alarm them, or it could feel somehow natural. Either way, their memories will still be gone, except for what they've recovered - but they feel somehow much closer to reach, like they may break through if only given the chance to dig just about deeper. They may dream of home, they may dream of Vista, but either way...when the morning comes, their memories of this experience will be all but wiped away. Including the memories of the strangers that promised that they would find them and take them home.

A2) FOR THE RESCUERS: The dream is the first sign of something being wrong. You'll find yourself somewhere else - either a scene from your home, or someone else's, or an alien world you've never seen. In this dream, you'll find a person. Perhaps it's someone you recognize, someone you love dearly, but that doesn't remember you. Maybe it's a stranger, lost, confused, and desperate for help. Either way, you find yourself reaching out to them - but outside of this dream, you are helpless to save them. The dream will fade but stay with you in your memory, and may be a key component in you choosing to believe and join the other rescuers when they come to your door. Something has been taken, and you will take it back.

These prompts are design to be kept as game canon after acceptance, and can be used as the official story of how your character entered the game. Importantly, the technology used to enter your timeline causes massive time distortions, which means that the outcome of this scenario will stagger and replay itself multiple times before settling on an outcome. This means that after the fact, you character may remember being encountered multiple ways, or going in more than one direction, before the timeline settled on a final path.

B1) JUST SAY YES: Soon after these dreams, rescuers will find themselves in a strange situation. Time will abruptly stop for every part of the world except for them, and fade into a ghostly vision of its former self - just in time for them to be approached by some mysterious strangers. Whether your rescuer chooses to run, fight, or talk, eventually they'll be told the truth - people of the multiverse have been captured and taken to a universe far away to be harvested for their the form of forcing them to becoming rock stars. You heard it here first, folks.

The people recruiting you will mostly be other player rescuers that have already been recruited (regardless of whether or not that's been threaded out - you can assume your guy got recruited by someone if you want to recruit OTHER people.) The pilot and owner of the space ship doing this appears to be a blue man named Shep. He's the guy that's apparently in charge of this whole thing, but he's so busy with the dimension hopping that he's kind of hard to find and talk to. He presumably recruited some of the first members personally, but things have been sort of getting more complicated since then.

B2) INTERSTELLAR DISCO: After you've agreed to come for whatever reason - to save you lover, friend, some guy, whatever - you're be taken upon the guitar shaped spaceship to wait out the tide of the temporal distortions picking you up has caused. It's a long journey back to Vista City, and you've got plenty of new comrades to get to know. This mission could take a while, so you better get comfy. You're in for the long haul now.

NOTE: If you want to see the interior of the spaceship (or if you want to see Shep dance) watch the music video posted up top. It's going to be a fair bit bigger in Interstellar to accommodate the big crew, but the essence is there.

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Check out the game NAVIGATION
Check out the MUSICIAN TDM
Reserves open on January 2nd at 12:01AM EDT
Applications open on January 11th at 12:01AM EDT
woomy: icon of Agent 3 charging ahead (The agentsea is ready to rock)


[personal profile] woomy 2015-12-30 03:30 am (UTC)(link)
"Nope. Cap'n Shep must be busy flying the ship." Agent 3 looks up at the tall man who asked her the question. "I found that captains can be sparse with the details, but I'm sure he'll say something when he needs to."
eba02: (Who are you? I really wanna know)

[personal profile] eba02 2015-12-30 05:13 am (UTC)(link)
Kid sounds ready for anything, in tone and in tune. "Think your captain works a little differently than mine. Can't say I'm fond of the radio silence."
woomy: icon of a confused Agent 3 (Are you squidding me?)

[personal profile] woomy 2015-12-30 05:19 am (UTC)(link)
"It's better than your radio channel playing mind controlling music. Been there, done that." It's not fun, but without the mind controlling part, Agent 3 might have jammed out to the Octarian Tunes.
eba02: (Take a look around and you say HEY WAIT)

[personal profile] eba02 2015-12-30 05:44 am (UTC)(link)
J stops for a moment and just stares. What is it with people using music to brainwash other people? "It's a saying," he finally manages, a bit dumbly. "Not...did someone really do that to you?"
woomy: icon of an unsure Agent 3 (Water you talkin' about?)

[personal profile] woomy 2015-12-30 06:02 am (UTC)(link)
"Not to me exactly. The leader was a really salty about losing the Great Turf War to Capt'n Cuttlefish, so he controlled the Octolings with music and made them fight. They're pretty okay once you get to know them."

It's the getting to know them part that's the hardest. They still like to shoot first and talk later.
eba02: (Who are you? I really wanna know)

[personal profile] eba02 2016-01-04 07:34 am (UTC)(link)
He's starting to think that context is everything for this conversation, and it's one thing he doesn't have. "Y'know, I think I'm gonna take your word for that one."
woomy: icon of Agent 3 charging ahead (Any fin is possible)

[personal profile] woomy 2016-01-06 04:08 am (UTC)(link)
She puts her hands behind her head and smiles. "Feels good to talk about it finally. I had to be all shush back home. No one gets to hear the agent stories." Would they even believe a squid like her? "But no one's gonna hear about this either. Life of a hero and all."