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interstellar4042016-02-22 01:12 pm
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☆RESCUER TEST DRIVE: SOMETHING ABOUT US
☆WELCOME RESCUERS
Welcome to Interstellar's second RESCUER TDM! A part of the Interstellar plot that first opened a couple months ago, this TDM cover the second round of recruitment for those approached by the lone space pilot Shep to join him on a mission to the planet Terra to rescue those held captive by Pride Records and Virgo Entertainment. Rescuers will not suffer any memory loss and will enter the game as they are, in contrast to the memory loss/force humanization of the musician half. Powers will be nerfed to a certain degree upon entering the game fully, but during recruitment they will remain at full power.☆A DREAM ABOUT YOUThese prompts are designed to be game canon, for both rescuers and musicians both new and already in game. For those in game, they will start occurring around New Years in the form of dreams. The dreams will be very clear while happening, but after waking, they will swiftly fade away into something barely remembered. For rescuers, these dreams will occur very shortly before they are approached by Shep or other already recruited rebels to join the rescue squad and go save the people being held captive in Vista City. Rescuers will remember these dreams as clearly as something that actually happened in real life.
Both of these prompts take place in the dreamscape, ostensibly, and the surrounding will appear as whatever fits those taking part in a scene. It can shift and change as a thread goes along, as well, and may resemble things from a captive's home, the game setting, or anything else appropriate. Rescuers that are already in game can also end up in this dreamscape, and can run into both new musicians and new rescue team recruits.
►A1) FOR THE CAPTURED: The kidnapped musicians of Vista City will dream of being themselves - in a way more true than they have been for months now. They'll dream of themselves as they're meant to be, in physical form and manner of dress, and their personality will align more easily with their true nature, even as the confusing influences of their programming nag at their mind. It could alarm them, or it could feel somehow natural. Either way, their memories will still be gone, except for what they've recovered - but they feel somehow much closer to reach, like they may break through if only given the chance to dig just about deeper. They may dream of home, they may dream of Vista, but either way...when the morning comes, their memories of this experience will be all but wiped away. Including the memories of the strangers that promised that they would find them and take them home.
►A2) FOR THE RESCUERS: The dream is the first sign of something being wrong. You'll find yourself somewhere else - either a scene from your home, or someone else's, or an alien world you've never seen. In this dream, you'll find a person. Perhaps it's someone you recognize, someone you love dearly, but that doesn't remember you. Maybe it's a stranger, lost, confused, and desperate for help. Either way, you find yourself reaching out to them - but outside of this dream, you are helpless to save them. The dream will fade but stay with you in your memory, and may be a key component in you choosing to believe and join the other rescuers when they come to your door. Something has been taken, and you will take it back.☆MAKE THESE DREAMS COME TRUEThese prompts are design to be kept as game canon after acceptance, and can be used as the official story of how your character entered the game. Importantly, the technology used to enter your timeline causes massive time distortions, which means that the outcome of this scenario will stagger and replay itself multiple times before settling on an outcome. This means that after the fact, you character may remember being encountered multiple ways, or going in more than one direction, before the timeline settled on a final path.
►B1) JUST SAY YES: Soon after these dreams, rescuers will find themselves in a strange situation. Time will abruptly stop for every part of the world except for them, and fade into a ghostly vision of its former self - just in time for them to be approached by some mysterious strangers. Whether your rescuer chooses to run, fight, or talk, eventually they'll be told the truth - people of the multiverse have been captured and taken to a universe far away to be harvested for their souls...in the form of forcing them to becoming rock stars. You heard it here first, folks.
The people recruiting you will mostly be other player rescuers that have already been recruited (regardless of whether or not that's been threaded out - you can assume your guy got recruited by someone if you want to recruit OTHER people.) The pilot and owner of the space ship doing this appears to be a blue man named Shep. He's the guy that's apparently in charge of this whole thing, but he's so busy with the dimension hopping that he's kind of hard to find and talk to. He presumably recruited some of the first members personally, but things have been sort of getting more complicated since then.
►B2) INTERSTELLAR DISCO: After you've agreed to come for whatever reason - to save you lover, friend, some guy, whatever - you're be taken upon the guitar shaped spaceship to wait out the tide of the temporal distortions picking you up has caused. It's a long journey back to Vista City, and you've got plenty of new comrades to get to know. This mission could take a while, so you better get comfy. You're in for the long haul now.
NOTE: If you want to see the interior of the spaceship (or if you want to see Shep dance) watch the music video posted up top. It's going to be a fair bit bigger in Interstellar to accommodate the big crew, but the essence is there.☆HELPFUL INFO► Follow the mod plurk for updates:interstellar5555
► Check out the game NAVIGATION
► Check out the MUSICIAN TDM
► Ask the mods some QUESTIONS
► Reserves open on February 27th at 12:01AM EDT
► Applications open on March 4th at 12:01AM EDT
Agent J | Elite Beat Agents | Rescuer
Evidently it's time for weird dreams again. J takes a deep breath and lets it out slowly as the scenery materializes around him. It's almost always the same with these: walk into someone else's dream, find a skipping, warped tune in need of help, provide as much of that help as he can before he inevitably wakes up, and find the person he met in the dream under the labels' thumb. He tries, and they never remember. It doesn't take.
It's kind of depressing.
Or maybe that's just the way life is going for him right now, and he was hoping his dreams would at least provide a respite. Oh well.
He rolls his shoulders back and quietly steels himself for whatever - whomever - he's about to find.
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"J?"
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But her tune is as strong and whole as ever, and she knows who he is.
The moment passes. He remembers how to breathe.
He turns to face her and doesn't quite manage a smile. There's no way she didn't hear that, and there's no use in pretending otherwise. "Boy, am I glad to see you."
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"And what happened to you?"
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In the time they've been talking, the scenery around them has resolved itself into some awfully familiar sights: tall buildings still blazing with light even though the sky was dark, fake glitz and glamor, and Priscilla's in the corner of the street. It's his dream. He's the one who needs help here.
J can't say he's surprised. At least he hasn't been brainwashed. He thinks.
"We're in Vista City," he starts, "in a country called Americana, on some planet that's not in our solar system, or dimension. This is a dream right now, but I've spent the last few months of my waking life in Vista." He gives that one a moment to sink in. "It's a pretty long story, if you've got the time."
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"Well, I think we have some time. I'll listen if you're willing to tell." She had to help fix his Music. But she wasn't going to say that out loud and worry him.
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It takes a few false starts, but the whole story finally comes out: about the two nonhuman record execs kidnapping people and brainwashing them to play music; about music magic, and why the execs want it, and how it figures into their universe-ending race to the finish; about receiving the request for help and accepting it; about Gold and Silver; about trying to stay off the execs' radar and still doing what he can to help, and it never really being enough. "An' there's supposed to be time travel involved in this too, so I should be comin' back at the same moment I left. So if I'm suddenly real tired one day, you know what happened." He pauses to consider the flip side of that circumstance. "An' if I suddenly disappear one day...well, you know what happened."
It's fairly obvious in his tune that his time in Vista hasn't done him much good. He's stressed, he's exhausted, he's afraid, and he's been trying to handle it all on his own for far too long, which has worn him down something awful.
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At that point, she leaned over and grabbed him into a hug. Sure, it wasn't something she would normally do, but there wasn't anyone from the team to see the weak moment. And he looked like he needed a hug.
"I know you can do this J."
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And then she hugs him.
For a moment, he freezes - he heard it coming but still didn't expect it. But-
The next moment, he collapses into it, wrapping his arms around Starr and holding tight. Evidently he needed this a lot more than even he knew. He takes a moment to try to steady himself, opens his mouth to thank her again, and-
"I don't know what to do anymore."
That...was not what he'd meant to say at all, and now that the words are out, he can't stop them. "I mean, I- I do what I can- I do everything I can, I try my hardest, an' I- it doesn't work, or it works but it all gets undone or goes to waste, an' I- I just don't know anymore." He shakes his head. "I need backup, but I don't want any of you near here. Not with things goin' the way they are."
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Before he can fully sync, he recognizes that signature swirl of hair belonging to his peer. Spin straightens up.
"J!"
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The smile doesn't quit make it to his face, but it's not for lack of trying.
"Give it a minute, Rookie. The Music here's a mess."
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He'd started to brighten at the sight of J, but the feeling is fleeting. Slowly, Spin's brows draw together. Something feels... truly off.
The rookie agent looks out over the unfamiliar space. "What happened? It's everywhere." The only times he can think of the music going this bad over such a wide space, it was from true disaster impending. Those times, however, had been the frantic, hurried beats of panic. The sickly throb of this music had sunken deep into its rhythm.
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"DJ outta hell." He glances sidelong at J. "You're matching."
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That is not surprising. Disheartening, yeah, but not surprising. J shrugs, not meeting Spin's gaze. "Well, you dance to someone's tune long enough..."
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The whole point of the shades was to help hide their gaze, but surely J could feel Spin's eyes on him, worried and uncertain. "You uh... you been warming up for a mission here, man?" Because he had only seen J a few hours ago, but this sounded like... long-term work.
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J can handle pressure. This is more than that.
Spin looks over the dream-conjured city, finding himself very anxious. "Are you gonna make it on your own?"
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